One final detail is that the map doesn't let you wonder how strong you should be to take on a battle. The demo showed off skills and items, but you can't access the rest of the activities just yet. Here you can buy skills, items, weapons, or look for sidequests and useful information. All of these details seem run-of-the-mill, but they can change the course of a battle.įrom the menu, you can access the Encampment, which allows you to prepare for battle. You can view each unit's card from the menu, and the stats are determined by class and level. You'll find the usual equipment, weapons, and stats like strength, luck, magic, and more. Like most strategy games, players are given various characters with different classes and abilities. Project Triangle Strategy Serenoa (Image credit: iMore) Still, this new mechanic makes the game exciting and different from others in the genre. Don't let the "best" choice fool you either sometimes, doing the right thing may result in a horrible consequence. The choices are balanced between Utility, Morality, and Liberty, and these choices can influence parts of the game, such as battles, allies, and side missions. If you're given an option to speak to a character, you have three different options as part of the Conviction mechanic. It's nice to be able to look around the towns, talk to individual players during scenes, and discover dialog options that can help you out. This is pretty neat since most strategy RPGs focus on the battles alone. For exploration, players take control of Serenoa and can do a little exploring either in a town or by checking out non-story points on the map. The game is broken down into phases: exploration, story, and battles. You can also fast forward through the dialog if you don't care about political intrigue. You can hit a button to get a good look at whoever is speaking, which is great in a game with so many characters. For example, there are unique control options. Project Triangle Strategy Battle (Image credit: iMore)īeyond the look, there are few details that make this game stand out. However, the choices you make during your playthrough can affect who shows up. There are a ton of named characters - I encountered 25 different named characters, both NPC and playable characters - and each has their own motivations, skills, designs, and job classes. It takes out the extra wait time since there is a lot of dialog to get through without stacking cut scenes on top. The scenes are contained to the 2D depictions, but it works well here. To further the plot, you can click on the red exclamation point or opt to check out the green exclamation point to recruit new characters or watch a cut scene. Rather than exploring an overworld, players navigate a map with interest points. The character designs are colorful, detailed, with obvious anime influences in the character profiles, which reminds me of Fire Emblem. (This isn't surprising since Square Enix owns the Final Fantasy franchise as well.) The overall look also borrows from several titles, such as Octopath Traveler and Bravely Default. Project Triangle Strategy Demo Opening (Image credit: iMore)Īt first glance, Project Triangle Strategy looks a lot like another 2D tactical RPG I love, Final Fantasy Tactics.
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